Brawl - King Dedede - Action - 0x11f
Entry Script
- CallEveryFrame { thread_id: 9, script: 0x2291c }
- CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x128, requirement: ((RandomAccessInt (0x5) LessThanOrEqual scalar(0))) }
- ChangeSubactionRestartFrame(SpecialAirNEatJump1)
Exit Script